Friday, September 24, 2010

Reflection - Prototype

1. What are the difficulties that you have encountered during the process?

I didn't really understand what was the question asking so I couldn't answer them properly.

2. How do you overcome the difficulties encountered?

I presented my team's findings so in a way i avoided the question.

3. What are the 2 key takeaways for this lesson?

A prototype is a working model and we can use virtual prototypes as an alternative to actual prototypes

Sunday, July 18, 2010

Ergonomics (Product description and Idea Trigger)

Descriptions

Appearance - Is green and smelly. It has grooves in the inside.

Function - It has grooves on the inside which helps grip onto the bottle cap and thus it helps to open the bottle.

I have not seen anything like this before, and I guess this is a new design.

Design considerations

Size of bottle cap, size of user's hands, how the user will hold onto the item.

Improvement design


Ergonomics II

1. What is Ergonomics?

It is the study of a workplace to make the user feel safe and comfortable when he/she is using the workplace/item.

2. What are the 5 aspects of Ergonomics?

Safety, comfort, ease of use, productivity/performance, aesthetics.

3. For each aspects of Ergonomics, explain with an example of a product that is designed for the elderly, how the product meet that particular aspect of Ergonomics.

Safety - The hand-rail. It helps prevent the elderly from falling since they have something to hold onto.

Comfort - Beds in the hospital are usually comfortable, since there are elderly that would get injured and they would have to go to a hospital.

Ease of use - Some handphones have large number keys so the elderly would be able to see it clearly.

Productivity/Performance - Vacuums that can bend save the elderly the trouble of having to bend down when they need to vacuum.

Aesthetics - Signs should be large and the color contrast should be good and the first letter of the word be large (Like This), so they can read it easily.

Tuesday, July 13, 2010

Ergonomics 1

Workplace where the guy in gray works: workplace 1, that where the guy in black works: workplace 2.

1. Workplace 1 looks like a workplace for an average person, since the items he uses for his workplace look like normal items. Workplace 2 looks like that of an innovative and maybe a rich person since the items that he uses look new and innovative, and some of the items might be expensive.

The chair in workplace 1 is a normal chair but the one in workplace 2 is innovative, since it can bend back. The computer in scenario 2 in workplace 1 is far away, but the problem is solved in workplace 2 where the computer screen can be adjusted, its height and distance from the user. The light in workplace 1 is bright, and cant be adjusted since it is warm, but that in workplace 2 is dim, and can be easily moved. The chair in workplace 1 cant be moved so much, so the person has not much space to move. But the chair in workplace 2, similar to that in scenario 1, can be bent backwards, even at the head. In scenario 5, workplace 1 the guy is trying to find suitable positions to use the laptop, in workplace 2 the guy does not have to bend his head to look at the laptop, and he also uses another keyboard besides the one on the mac. The last scenario. In workplace 1, his desk is crowded with stuff, some of which do not help him with his work. Workplace 2, his desk his almost empty, and the excess rail helps him to see the laptop screen nearer.

2. Workplace 2 is preferred, since it is simple, and is is something like minimalist design, it is almost blank, but some of the items used are innovative and look interesting. We have also seen them in use, and also when compared to a normal item, like the freedom chair and the normal chair.

3. Comfort, how much space is saved and/or used up and does this hinder the work of the user?

4. It helps determine the problems the user faces and it can lead to solutions to that problem.


M H

Thursday, June 17, 2010

Holiday work - Part 1: Understanding the ‘The Elderly Challenge’

1. Explain in your own words, the FOUR key recommendations of the report.

1.1 Housing for the elderly. Provide more housing options for the elderly which are elderly-friendly and meet their needs.

1.2 Accessibility for seniors. Transport systems and the built environment would be more accessible to the elderly in a way that they don't encounter so many problems.

1.3 Caring for seniors. Health care can be made cheaper, and the seniors also need to be cared and there could also be a caretaker to take care of the elderly so that they do not feel so alone.

1.4 Opportunities for seniors. The elderly would have more opportunities to lead an active and healthy lifestyle, and they could maintain healthy relationships.


2. State ONE way that the CAI report is recommending to make our public housing more elderly-friendly.

Grab bars could be installed in the bathroom so the elderly have something to hold on when they are in the toilet. Non-slip floor tiles can also be installed in the toilets so the chance of the elderly slipping in the bathroom is lessened.

3. State TWO ways on how we can ensure that the quality of elderly care here in Singapore is affordable.

3.1 We could help the help the elderly financially by giving them financial support.

3.2 We could also encourage the children of the elderly to live with them so they could take care of their parents.

4. After reading the CAI report, what do you are the THREE things that you can do, as an SST student, to help overcome these elderly challenges.

4.1 I can visit some elderly people and I could ask them what are some problems they are facing and think of some solutions.

4.2 I can help them when I see they need help.

4.3 I can be kind to the elderly.

Monday, March 29, 2010

Reflections for last 2 animation lessons

6 key takeaways:

1. I learned how to do a 6 frame animation.

2. I learned how animation so called 'started'.

3. I learned the 3 types of spinning 'things'.

4. I learned about stop-motion animation.

5. I learned how to make a stop-motion animation.

6. I learned how to use sam animation.

4 key concepts:

1. Animation works on the persistence of vision.

2. The fps for a TV (I think) is 24 fps.

3. By combining many frames together, something can be interpreted as a movie instead of a series of pictures.

4. The speed of the object varies as the gaps between the frames differ.

2 interesting things:

1. Animation can be very funny but can difficult to make or create.

2. I now know that some cameras that salesman say is the 'video' function can just be the fps at work.

Thursday, March 25, 2010

Personal Reflection (NEWater visit)

3 takeaways:

1. Singapore has 5 mil. people living on it and it needs to meet with that demand for water.

2. Singapore has come up with the 4 national taps.

3. They are local catchment areas, imported water, NEWater and desalinated water.

2 key concepts:

1. Ultraviolet is very harmful.

2. In relation to the membrane, bacteria is the size of a HDB flat.

1 interesting thing.

1. I can use UV rays (if I have them) to kill people I hate (ie. Isaac and Pasakorn).

What are the things that I can do to help with water conservation in Singapore?

I can help save water (as if I don't) by taking a bath instead of a shower and so on.